Six Flags Magic Mountain · Baja Ridge
Viper
The 1990 Arrow multilooper with seven inversions and the interlocking corkscrews every visitor photographs from the parking lot.
Ride facts
- Type
- Roller coaster
- Height
- 54in (137cm)
- Intensity
- Intense
- Motion sickness
- High motion risk
- Getting wet
- Stay dry
- Indoor / outdoor
- Outdoor
- Air conditioned
- No
- Rider Switch
- Available
- Inversions
- Yes
Last verified July 2026
What it is
Viper is the classic that refuses to leave: a 144-foot first drop into a vertical loop, a batwing, and the interlocking corkscrew finale that has been the park's silhouette since 1990. It was among the tallest looping coasters in the world on opening and remains the purest old-school looper at the park.
Riding Viper is a technique exercise. Arrow transitions snap between elements, and the over-shoulder harness punishes loose heads — keep pinned to the headrest and the ride is a blast; fight it and you will finish with a headache. Enthusiasts who grew up on Arrow track regard Viper as a rite; first-timers should treat it as one too.
The ridge setting can make Viper an appealing late-day stop if it is operating and suitable for your party. That is a planning suggestion, not a prediction of the shortest queue.
What riding it is actually like
Follow attraction staff’s instructions for the restraint, head position and riding posture. The older track’s transitions may feel abrupt; no posture technique guarantees comfort or avoids a headache.
The sequence is the 1990s in order: a 144-foot drop into a vertical loop, a batwing that folds the train through itself, and the interlocking corkscrew finale that has been the park’s silhouette since 1990. It was among the tallest looping coasters in the world when it opened, and the scale still reads from the queue.
Consider a late-day Viper stop if the operating hours, current queue and your return plan fit. A sunset visit does not guarantee a shorter wait.
Is Viper scary?
Seven inversions including a batwing and double corkscrew, on 1990 Arrow track — meaning the transitions are abrupt where modern coasters are sculpted. Head-bang risk is real for riders who do not pin their heads back.
Scores are editorial, on a 1–5 scale, judged against what frightens a typical four- to seven-year-old rather than an adult.
Accessibility
- Wheelchair
- Must transfer to the ride vehicle
- Audio description
- Check with Guest Relations
- Handheld captioning
- Check with Guest Relations
- Assistive listening
- Check with Guest Relations
- Sign language
- Check with Guest Relations
- Service animals
- Must use a kennel or wait with a companion
Transfer into Arrow-style trains with over-the-shoulder restraints. Review the official accessibility page and linked guide for current physical, transfer and restraint criteria; staff determine eligibility.
Tips that actually help
- Use the current queue and operating hours to decide whether a late-day stop fits.
- Save it for the golden hour; the ridge view plus short queue is the best late-day pairing.
- Skip it if anyone in the party is prone to headaches or neck issues; nothing at the park punishes tension like Viper.
Timing
- Best time to ride
- A late-day stop is an option; check current operations and queues.
- Typical wait
- No current numerical wait forecast verified. Check the official app and attraction queue on your visit date.
- line-skip passes
- Listed for line-skip access; check current participation and availability
Viper: common questions
Is Viper rough?
The older track’s transitions may feel abrupt. Follow the attraction staff’s restraint and posture instructions; comfort varies by rider and no technique guarantees a comfortable ride.
What is the height requirement for Viper?
54 inches. It shares the big-kid tier with Tatsu, Full Throttle, Batman and Riddler’s Revenge.
How many inversions does Viper have?
Seven: the vertical loop after the 144-foot first drop, a batwing, and the interlocking double corkscrew finale that has been the park’s silhouette since 1990.