A terrain-hugging flight and signature pretzel loop in Rapids Camp Crossing.
Rapids Camp Crossing ·
Roller coaster
· 2½ min
· Line-skip
· Scare factor 4/5
B&M flying coasters rotate you to prone, and Tatsu uses the terrain better than anything else here: the layout drops off the hillside, threads under a bridge and around the summit rides, spending the mountain's own elevation as ride. It is the park's identity concentrated into one attraction.
The 124-foot pretzel loop — crest a rise lying flat, fold over backwards, pull through on your back looking at what you just fell out of — is the signature forceful moment and a reason to prioritize Tatsu early.
The most re-ridable big coaster at the park, and the most valuable one for mixed-height families.
Screampunk District ·
Roller coaster
· 2½ min
· Line-skip
· Scare factor 3/5
The 2015 Ibox rebuild kept the 1978 racing woodie's white structure and replaced the ride with an inversions-capable hybrid: the Top Gun stall banks and hangs the train, and the airtime hills are what modern wood-hybrid riders cross the country for.
When both trains dispatch in sequence they duel side by side up the lift and through the first half — the race is the show, and it is different every cycle. At 48 inches it is the threshold ride a twelve-year-old graduates onto before they are tall enough for Tatsu.
Simply enormous: 255 feet at 61 degrees, a lap bar instead of a harness, and endlessly re-ridable.
Goliath Plaza ·
Roller coaster
· 3 min
· Line-skip
· Scare factor 3/5
The large drop leads into a tunnel and a sustained helix. The emphasis is speed and airtime rather than inversions; assess the forces with the posted health and physical restrictions, not a prediction of a rider’s medical response.
The 48-inch minimum despite one of the biggest drops at the park is the standing surprise of the height ladder: riders too short for Tatsu or Full Throttle can ride this, which makes it the big-thrills answer for the middle bracket.
A 70-mph launch, a 160-foot loop and a backwards tunnel launch in Six Flags Plaza.
Six Flags Plaza ·
Roller coaster
· 1½ min
· Line-skip
· Scare factor 3/5
Six Flags lists a 70-mph launch into a 160-foot loop. The train stops in the tunnel, launches backwards and then returns through the tunnel to travel around the outside of the loop.
Its Six Flags Plaza location makes it a convenient entry-area stop. Check the current queue when passing through; opening time and closing time do not guarantee a short wait.
The last big stand-up coaster anywhere — as much working artifact as ride, and a good ride anyway.
METROPOLIS ·
Roller coaster
· 2½ min
· Line-skip
· Scare factor 3/5
Standing through a vertical loop, two dive loops, an inclined loop and corkscrews is a categorically different sensation: the forces arrive through your legs and spine rather than your shoulders. Stand-ups stopped being built, and this is the largest survivor.
The stand-up restraint requires attention to staff’s fitting and posture instructions. This ranking’s preference for the ride does not establish physical eligibility or guarantee comfort.
The purest forty-five seconds of intensity at the park, in the smallest big-coaster footprint anywhere.
DC Universe ·
Roller coaster
· 2 min
· Line-skip
· Scare factor 3/5
A first-generation B&M invert packing a vertical loop, zero-g roll, corkscrews and hard helixes with no filler between elements — the layout is too short for any. Thirty years on it remains the pacing benchmark compact loopers are measured against.
Front row emphasizes the inversion view; back row emphasizes the forces. Batman is officially in DC UNIVERSE, while The Riddler’s Revenge is a separate METROPOLIS stop.
Racing launches and four inversions in The Underground, at a 54-inch minimum.
The Underground ·
Roller coaster
· 2½ min
· Line-skip
· Scare factor 3/5
Two separate tracks cross and parallel each other constantly, the four launches between them mean the lead swaps, and the outcome differs every cycle depending on dispatch timing. The pit-station theming is the most complete at this park since the 1990s.
Three zero-G rolls and one zero-G stall make this an inversion coaster. Riders avoiding inversions or sensitive to repeated changes in orientation should choose a different attraction; the racing theme does not make it a gentle warm-down.
The 1990 silhouette — seven inversions on Arrow track, and a technique exercise that repays it.
Baja Ridge ·
Roller coaster
· 2 min
· Line-skip
· Scare factor 3/5
A 144-foot first drop into a vertical loop, a batwing, and the interlocking corkscrew finale that has been the park's silhouette since it opened. It was among the tallest looping coasters in the world at the time, and still the purest old-school looper here.
Follow the attraction staff’s restraint and posture instructions. A late-day stop can fit the ridge setting, but neither a posture technique nor sunset guarantees comfort or a short wait.
The mountain's best-kept secret for the 42-to-48 crowd — gliding swings through real trees.
Samurai Summit ·
Roller coaster
· 2 min
· Line-skip
· Scare factor 2/5
One of the last Arrow suspended coasters still running: trains hang from the rail and swing outward on every curve, the layout threads actual pines below the summit, and the valley appears between branches on the outer swings.
No inversions, no launches — pendulum motion and terrain, the gentlest demonstration of why this park's mountain matters, and the correct starting point for nervous adults building tolerance.
Day-one heritage: the 1971 mine train that has introduced three generations to coasters.
METROPOLIS ·
Roller coaster
· 2 min
· Line-skip
· Scare factor 1/5
The original mine train combines lifts, dips and a short tunnel. It is a gentler introduction for riders who meet the official 48-inch minimum and other restrictions.
Gold Rusher opened with the park in 1971 and is officially located in METROPOLIS. Its heritage and mild profile can make it appealing to first-timers, but it is not an under-48-inch recommendation.